A 2D game: restore the echoes of a silent world. Built with Electron as a side project to explore game development.
Kodama is a game built as a personal exploration into game development. "Restore the echoes of a silent world" is the tagline, hinting at the atmospheric, narrative-driven experience the project aims to create.
The project serves a dual purpose: learning game development fundamentals (physics, rendering, state machines, asset pipelines) while having a creative outlet that prevents burnout from day-to-day web development work.
Kodama uses a monorepo structure with a game core and an Electron desktop shell, sharing packages for code reuse between the game logic and application layers.
Solution: Leveraged existing TypeScript and Electron expertise as a foundation, gradually introducing game-specific concepts like game loops, sprite management, and collision detection
Autonomous AI development studio that orchestrates Claude agents to implement features on a Kanban board. My first open-source project, built with a team of 4. Over 3,000 stars in 2 months.
Desktop app for running and managing up to 12 AI coding assistant sessions in parallel, with per-session terminals, git worktrees, and MCP configs.
Personal anime browser and tracker. Search, track, and organize your watchlist with a built-in browser, Discord Rich Presence, and community bot.